You can’t shoot the arrow and then paint the target when it comes to sound decisions. (and decisions about sound too)

Prototype the abstract.

1

Ask the right questions.

You’ll be asked a few questions to help me tailor my exploration to aim for a few Whys. Things like:

  1. What inspires you?

  2. What sounds are you making already?

  3. What makes you special? A landmark, a heritage, a set of tools, a metal, a color? These can all be translated into sound.

2

Explore.

This is the fun part. I use the findings from 1, to explore all sound possibilities. After locking myself in the sound cave, I come out with an entire library of sounds to discuss. The complete library of sounds I create are indubitable sounds only you could make. I share all of these with you, and you will have exclusive rights to use those sounds.

Also very important is discussions on scenarios; what new experiences can we provide and deliver with sound? With sound design, I can actually design parts that have never existed before, we can also create powerful experiences and unheard-of interactivity.

3

Pick the best ingredients.

We choose together 3-6 of the best sounds to continue working on. Make no mistake, there will be a lot of failures, but this is built into the system of creativity. I think its better to have sounds/sonic ingredients that only you could make.

4

Prototype.

Working with Plug-ins, Virtual Synths, Max/MSP, and Blackberry QNX LiveAmp.

"The sound must seem an echo to the sense."

Alexander Pope